So I've started taking a Unity course and one of the first "assignments" [this is an online course that doesn't *require* you to complete anything] is to create a text-based choose-your-own-adventure style game, akin to the earliest of MS-DOS games.
So I decided to go with, what else - a Banjo Kazooie theme! My goal is to create Spiral Mountain with the basic decisions of learning moves or skipping to going on up to the Lair.
I should finish it up tonight, and I'll post a link to a playable version of it when I do!
Please note that this is using the Unity Web Player, which requires a desktop computer with Internet Explorer, Firefox, or Opera and the Unity plugin installed (it actually doesn't work in Chrome, which I found odd).
Random facts: This game, for as simple as it is, required 274 lines of code and took eight hours to complete (most of which was fleshing out the story structure and how the scenes would flow together, especially when different decisions were at play). Now that I've through this, it truly is a wonder to me how a AAA game ever gets made!!
Nice! At this point I only have decisions that eventually all point to the same ending - but glad you made it through without a bug preventing that! I had my wife be the first one to test it and she immediately chose a path that had an input bug. Luckily I checked each scenario and key command after that lol